Table of Contents
Miscellaneous Topics
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Courses

  1. Differential Equations
  2. Miscellaneous Topics

Miscellaneous Topics

  1. Vectors
    1. Fundamentals
    2. $\vec{a} \cdot \vec{b}$  Dot Product
    3. $\vec{a} \times \vec{b}$  Cross Product
    4. Normal $\vec{n}$ to Plane
  2. Coordinate Systems
    1. Polar $(r,\theta)$

Additional Resources

  1. WolframAlpha Examples
  2. Direction Field Plotter by Ariel Barton
  3. Phase Plane Plotter by Ariel Barton


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Overview

Welcome to the Miscellaneous Topics which contains pages that fit into multiple and or none of the typical university maths courses taken by STEM majors. The Table of Contents on the left has all the topics, with expanded descriptions below. When you hover over the link to a page, the text will become underlined.

Expanded Table of Contents

Vectors

Fundamentals🡽 — A vector can be thought of geometrically as an arrow, which has a magnitude, or length, and direction. They are used in multivariable calculus and extensively in physics, such as electromagnetic fields, gravitational fields, and fluid flow.

$\vec{a} \cdot \vec{b}$  Dot Product🡽 — The dot product, or inner product, can be used to find the angle between a pair of vectors, test if a pair of vectors is parallel or perpendicular, and find the projection of a vector onto another vector. The name "dot product" is comes from the dot operator that is used to represent the operation. Another name is scalar product which emphasizes the output is a scalar.

$\vec{a} \times \vec{b}$  Cross Product🡽 — The cross product, or vector product, calculates a vector perpendicular to a pair of input vectors. The name comes from the operator between the two input vectors, which is an "x" with right angles. The direction of the output vector follows the right hand rule with the order of the two input vectors and has magnitude equal to the parallelogram formed by the two input vectors. It is used extensively in vector calculus and physics.

Normal $\vec{n}$ to Plane🡽 — A quick way to create a vector perpendicular to a plane is to write the equation of the plane as a dot product of the coefficients on x, y, and z with vector [x,y,z] equal to a constant. The vector of coefficients is perpendicular to the plane, called a normal vector to the plane.

Coordinate Systems

Polar $(r,\theta)$🡽 — In polar coordinates, a point in the plane is described with $(r,\theta)$ where $r$ is the distance of the point from the origin and $\theta$ is the angle anti-clockwise from the positive half of the horizontal axis. Polar coordinates are most useful for any shape that has some sort of radial symmetry about the origin, such as circles and spirals.